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    <title>1 on Adam Marrs</title>
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    <description>Recent content in 1 on Adam Marrs</description>
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    <copyright>&amp;copy; Adam Marrs 2019</copyright>
    <lastBuildDate>Fri, 10 Aug 2018 00:00:00 -0400</lastBuildDate>
    
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      <title>Adaptive Temporal Antialiasing</title>
      <link>http://www.visualextract.com/publications/adaptive-temporal-antialiasing/</link>
      <pubDate>Fri, 10 Aug 2018 00:00:00 -0400</pubDate>
      
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      <description>Presented at High-Performance Graphics (HPG) 2018 on August 10th in Vancouver BC.
Media Coverage  videocardz - July 30 2018, NVIDIA introduces Adaptive Temporal Antialiasing with ray tracing Tech Watch - July 31 2018, Nvidia Showcases Adaptive Temporal Anti-Aliasing Technology with Ray Tracing Hot Hardware - July 31 2018, NVIDIA Adds Adaptive Temporal Antialiasing To Its Ray Tracing Toolbox For GeForce Tom&amp;rsquo;s Hardware - July 31 2018, Nvidia Presents Adaptive Temporal Anti-Aliasing Technology Overclock 3D - July 31 2018, Nvidia discusses Adaptive Temporal Anti-Aliasing with Ray Tracing Hexus - August 01 2018, Nvidia adds ray tracing tech to Temporal Anti-Aliasing (TAA) Tech Power Up - August 01 2018, NVIDIA Unveils Adaptive Temporal Anti-Aliasing with Ray-Tracing bitfeed - August 01 2018, Nvidia at work on the Adaptive Temporal anti-Aliasing (ATAA), which is based on Ray Tracing Giga Trick - August 01 2018, Adaptive Temporal Antialiasing (ATAA) in Development at NVIDIA, Powered by Ray Tracing wccftech - August 01 2018, Adaptive Temporal Antialiasing (ATAA) in Development at NVIDIA, Powered by Ray Tracing SegmentNext - August 02 2018, Nvidia Ray Tracing In Temporal Anti-aliasing Will Revolutionize The Future Of Gaming  BibTex  @inproceedings{Marrs2018Antialias, author = {Marrs, Adam and Spjut, Josef and Gruen, Holger and Sathe, Rahul and McGuire, Morgan}, title = {Adaptive Temporal Antialiasing}, booktitle = {Proceedings of the Conference on High-Performance Graphics}, series = {HPG &#39;18}, year = {2018}, isbn = {978-1-4503-5896-5}, location = {Vancouver, British Columbia, Canada}, pages = {1:1--1:4}, articleno = {1}, numpages = {4}, url = {http://doi.</description>
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      <title>View-Warped Multi-View Soft Shadows for Local Area Lights</title>
      <link>http://www.visualextract.com/publications/view-warped-soft-shadows/</link>
      <pubDate>Thu, 26 Jul 2018 00:00:00 -0400</pubDate>
      
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      <description> Images produced from this work won an Honorable Mention in North Carolina States University&amp;rsquo;s 2016 Research Image Contest.
BibTex  @inproceedings{Marrs2018VWSS, author = {Adam Marrs and Benjamin Watson and Christopher Healey}, title = {View-Warped Multi-View Soft Shadows for Local Area Lights}, booktitle = {Journal of Computer Graphics Techniques}, month = {July}, day = {10}, year = {2018}, pages = {28}, url = {http://visualextract.com/publication/vwss/} }  </description>
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      <title>Real-Time View Independent Rasterization for Multi-View Rendering</title>
      <link>http://www.visualextract.com/publications/view-independent-rasterization/</link>
      <pubDate>Mon, 24 Apr 2017 00:00:00 -0400</pubDate>
      
      <guid>http://www.visualextract.com/publications/view-independent-rasterization/</guid>
      <description> BibTex  @inproceedings {Marrs2017VIR, booktitle = {EG 2017 - Short Papers}, editor = {Adrien Peytavie and Carles Bosch}, title = {{Real-Time View Independent Rasterization for Multi-View Rendering}}, author = {Marrs, Adam and Watson, Benjamin and Healey, Christopher G.}, year = {2017}, month = {04}, pages = {4}, publisher = {The Eurographics Association}, ISSN = {1017-4656}, DOI = {10.2312/egsh.20171004}, url = {https://diglib.eg.org/handle/10.2312/egsh20171004} }  </description>
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