RTG: Introduction to DirectX Raytracing


Modern graphics APIs such as DirectX 12 expose low-level hardware access and control to developers, often resulting in complex and verbose code that can be intimidating for novices. In this chapter, we hope to demystify the steps to set up and use DirectX for ray tracing.

Ray Tracing Gems, Chapter 3

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Ray Tracing Gems Book Cover


 author =    {Wyman, Chris and Marrs, Adam},
 title =     {Introduction to DirectX Raytracing},
 booktitle = {Ray Tracing Gems},
 chapter =   {3},
 year =      {2019},
 isbn =      {978-1-4842-4427-2},
 pages =     {21-47},
 numpages =  {27},
 url =       {https://link.springer.com/book/10.1007/978-1-4842-4427-2},
 doi =       {https://doi.org/10.1007/978-1-4842-4427-2},
 publisher = {Apress},
 address =   {Berkeley, CA, USA},