Introduction to DirectX Raytracing

Abstract

Modern graphics APIs such as DirectX 12 expose low-level hardware access and control to developers, often resulting in complex and verbose code that can be intimidating for novices. In this chapter, we hope to demystify the steps to set up and use DirectX for ray tracing.

Publication
Ray Tracing Gems, Chapter 3
Date

More Information:

Ray Tracing Gems Book Cover

BibTex

@book{WymanRTG2019Chapter3,
 author =    {Wyman, Chris and Marrs, Adam},
 title =     {Introduction to DirectX Raytracing},
 booktitle = {Ray Tracing Gems},
 chapter =   {3},
 year =      {2019},
 isbn =      {978-1-4842-4427-2},
 pages =     {21-47},
 numpages =  {27},
 url =       {https://link.springer.com/book/10.1007/978-1-4842-4427-2},
 doi =       {https://doi.org/10.1007/978-1-4842-4427-2},
 publisher = {Apress},
 address =   {Berkeley, CA, USA},
}