Ray Tracing with RTX and DXR on Turing


The golden era of hybrid ray+raster real-time computer graphics is just around the corner, enabled by the RTX platform and Turing architecture. In this session, learn how to harness the coexistence of hardware accelerated ray tracing and rasterization on the GPU to create the next generation of real-time imagery. Attendees will learn specifics on how to use Turing’s hardware accelerated ray tracing with Microsoft’s DirectX Raytracing (DXR) API, while still benefiting from hard-earned investments in optimized rasterization pipelines.

GPU Technology Conference 2018
Washington, DC